![]() From dodging ferocious robot attacks to executing intricate combos and counter-attacks, timing and precision are essential to surviving this fast-paced rhythm-based combat. ![]() Players will have to keep their rhythm finely tuned as they navigate through a variety of challenging levels, each with its own unique set of enemies, obstacles, and boss battles. ![]() This co-op experience allows players to synchronize their movements and attacks, creating epic displays of rhythmic destruction and further enhancing the game’s energetic atmosphere. However, Chai’s path to stardom takes an unexpected turn when a powerful and sinister robotics enhancement conglomerate known as ‘The Harmonizers’ threatens to overrun the music industry.īeyond the exhilarating single-player campaign, Hi-Fi Rush offers a multiplayer mode where players can team up with friends and take on the challenges together. With ten hours to finish the game, it's not a torture either. The originality of the combat system, halfway in the world of rhythm games, is a gimmick that gives the game its strength but also its biggest weakness, making it repetitive. In the adrenaline-pumping world of Hi-Fi Rush, players are thrust into the shoes of Chai, a passionate and talented young musician with dreams of becoming a rockstar. Hi-Fi Rush is a nice surprise from Tango Gameworks. Other developers, like The Ascent's creative director Tor Frick, have previously lamented how the PSO caching misses Niagara effects and also doesn't work for raytracing shaders.Game Genres: Music, Platform, Hack and slash/Beat ’em up, Adventure If there's a secret to Hi-Fi Rush's success, then, it's simply going above and beyond how Unreal Engine 4 works by default to ensure that any shaders or assets that could come up during gameplay are cached before the game asks for them. Hi-Fi Rush uses DirectX12 (but unlike with FF7 Remake, you don't have to switch to DirectX 11 to avoid stuttering). In another one of our UE4 titles, Ghostwire: Tokyo, we currently preload problematic assets in the title screen background to minimize hitching and try to provide a better gamer experience." Hi-Fi Rush finds a magical sweet spot between rhythm games, stylish action, and lighthearted. The other, more important part, is just how good the game is. In Hi-Fi Rush, some hitches remain, but they are mostly during certain cutscene transitions that don’t affect gameplay. Considering the game was announced and released on the same day, Hi-Fi Rush is easily one of the most surprising games of 2023. "UE4 misses some cases such as certain lighting shader combinations, computer shaders, Niagara VFX, and these may still cause hitches. "Hi-Fi Rush uses Unreal Engine 4’s PSO Caching functionality to avoid large hitches," Tanaka wrote. Why is Unreal Engine 4 so notorious, then? The engine has a feature in place to cache shaders and prevent those stutter-causing in-the-moment shader calls, but it doesn't cover everything. There are other reasons games can stutter, but this is one of the most common culprits right now, and is why stuttering will be at its worst early in a game and lessen over time as you build up a shader compilation, like Tanaka mentioned. This is why using a new ability or entering a new area is most likely to cause stuttering: the game's basically caught off guard and takes a few hundred milliseconds to pull the new shader out of its pocket. Here's a very quick explanation of what a shader actually is, but the main thing you need to know for this problem to make sense is that your graphics card will compile and store shaders once a game uses them for the first time.
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